CASE FILE: 100, Ghosts and Ladders
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Case File: 100 Ghosts & Ladders
By Ron Knight
Never, ever play children’s games without children.
It looks like an ordinary vintage board game.
The rules are simple. Roll the die. Move your token. Climb the ladders. Avoid the slides.
But when adults play the game without a child present, the rules change.
The die begins counting backward.
Tokens move without being touched.
Children whisper from empty rooms.
The temperature drops.
And something begins using the game as a doorway.
The first known incident occurred in 1943, when four adults gathered for a harmless game night. By morning, three had vanished. The only person remaining was a newlywed woman sitting in a catatonic state and repeating two words:
“I won.”
Decades later, four college students attempted to livestream a haunted game night. The broadcast lasted nine minutes.
When authorities entered the room, every student was gone.
Only the game remained.
T.I.P.S.—Teens Investigating Paranormal Situations—believes Ghosts & Ladders may be a conduit between the living and the spirits of lost children. Even more disturbing are stories claiming the winner receives mysterious knowledge while the losers become permanently trapped within the game.
Those claims remain unconfirmed.
Nobody wants to play again to find out.
Case File: 100 — Ghosts & Ladders by Ron Knight is a Hallowfield paranormal investigation into a haunted game, unexplained disappearances, demonic activity, lost children, and an innocent childhood pastime with one terrifying rule.
Never, ever play children’s games without children.
About Hallowfield
Hallowfield Publishing
Some mysteries aren't meant to be solved.
Hallowfield is the paranormal and horror House of Fieldhouse Publishing, featuring ghosts, haunted places, cryptids, unexplained phenomena, supernatural fiction, and the Hallowfield Case Files.
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